New savegame system, saving should now be much faster, especially on non-SSD type drives. Lots of other stat tweaks and changes that you will have to find on your own. Medium and light armours now have less cut-converted-into-stun damage penalty, especially the coats and leather shirts ![]() Heavy and plate armour now pretty much makes stealth skills impossible, and give a penalty to crossbow skills due to being more cumbersomeĬhainmail now slows your combat speed slightly, and is a little worse for stealth, the blackened mail is no longer ridiculously better than the others No heavy plate armour can have 100% coverage on a bodypart, to reflect the gaps in the plates. Heavy armours now have slightly reduced coverage. ![]() The idea was to mix things up a little so instead of some armours being better or worse it's now more balanced, the stronger ones have more weaknesses, and the weaker ones have more strengths. Hacker types have a bonus to armour penetration, because that's what they're all about. Katanas have a 10% damage bonus vs humans, but a 50% penalty against robots Katana types now have a penalty to armour penetration, to compensate for their superior speed and lightness Improved some of the audio ambience for the buildingsĪll this rebalancing has not been heavily tested yet, so I appreciate feedback. has no limits whatsoever, so anything could happen. For reference, the raid frequency before now was the one named, so the default should now be a little calmer. Realised the old option wasn't working properly. Not the events, but the bandits passing by who try to conquer your town. Most of it's in the new map area, but a couple have been moved around in the current zone.įixed that random crash that has been plaguing us for agesįixed old squads suddenly appearing from nowhere or duplicating on importsĪdded a new option to control town assault frequency. ![]() I shall call it: Crash Xįinally finished distributing all the Cross grade weapons in the world.
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